NSV Progress - NEW FONT!
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Published on ● Video Link: https://www.youtube.com/watch?v=VR9zTBw3NCY
I needed a break from the shooting game, so I decided to try loading in a new font into the on hold game. I like the font, but it's completely different from the temporary font in how I had to implement it.
If a font is made from a sprite, then the font is the size of the sprite and can only be scaled up or down relative to that size.
If a font is made using a ttf, then it's more like a normal font on a word program. This meant that I had to go through every major UI section and change how it was drawing text, which was a ridiculous headache, but I think it looks nice?
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2019-04-20 | Shooting Game: Blocking Enemy WIP |
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2019-03-30 | Shooting Game: *New* Enemy |
2019-03-16 | Shooting Game - Enemy hit animation |
2019-03-11 | Bitmap |
2019-03-11 | 000 Vector |
2019-02-28 | Shooting Game - Upgrades Unique Icons And UI |
2019-02-19 | Shooting Game - Menu |
2019-02-16 | NSV Progress - NEW FONT! |
2019-02-15 | Shooting Game - Upgrade Timer |
2019-02-05 | Shooting Game - Bullet Lines Update |
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2019-02-02 | Shooting Game - Another homing update |
2019-02-02 | Shooting Game - Homing update |
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2019-01-24 | Shooting Game - Bullet Effects Stacked |
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