NTSC Goldeneye N64 - Anti-aliasing DISABLED, console over RGB

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Published on ● Video Link: https://www.youtube.com/watch?v=_LBqgCaJJI0



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Duration: 9:43
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Here is a sampling of Goldeneye for the Nintendo 64 (the NTSC American version - not PAL) with the anti-aliasing DISABLED! This eliminates blur and sharpens the image, though not without causing unwanted dithering. Setup is an RGB-modded N64 console, output over RGB to a Micomsoft XRGB-3 in line-doubling mode, then VGA-fed to a high-end Epiphan capture card.

4 gameshark codes are all that are needed:
81027FEC 0000
81027FEE 3216
8102801C 0000
8102801E 3216

Lines 1 and 3 turn on the dithering filter, lines 2 and 4 set the aliasing mode to "resample" changing it from the default of "antialias and resample, always fetching extra lines." There is a mode 33 (using 3316 instead of 3216) which disables interpolation, thereby further sharpening the image, but this mode does not work with Goldeneye - it will cause severe image distortion.







Tags:
N64 aliasing
n64 no blur
n64 blur
goldeneye antialiasing
Nintendo 64 anti-aliasing



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