Nuke 10 | Ray Render

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Published on ● Video Link: https://www.youtube.com/watch?v=4imSs_elVGA



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A new RayRender node* adds a native ray trace rendering engine to NUKE. As an addition to the existing ScanlineRender node workflow, the Ray Renderer delivers high-quality motion blur and shadows; point light shadow support; faster nonlinear spherical projection; and extended support for reflections and ambient occlusion. For more info about NUKE, visit: http://ow.ly/4n9BVH

*The new ray trace renderer isn’t quite as stable as we would like; however, we still want to give you a chance to try it out, so we have included it as an unsupported feature in NUKE 10.0v1. We'll keep working on this feature, so keep an eye out for fixes in an upcoming maintenance release.

Please keep in mind that the RayRender node is still at a beta stage and should not be used in production. Send any comments or feedback to the NUKE team at nuke-prerelease-private@thefoundry.co.uk"







Tags:
NUKE
vfx
compositing
visual effects