[NullpoMino Custom] Constantris Mode Test

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=emwbuzGGwro



Game:
Tetris (1984)
Duration: 20:42
178 views
2


A mode which asks you to pass levels ±1s away from the target time. The goal is to make it to the end level with as much stored spare time as possible.

Making targets, quadruple line clears, spin doubles and higher or 3+ combos give you bonus time. Being late for targets causes your spare time to decrease. Running out of time will cause you to lose.

Go too fast, and the game will either penalise hard dropping (with time reductions) or hide your next and hold previews.
Go too slow, and the game will penalise stalling (with time reductions).

Topping out will not cause loss if you have enough spare time to take the heavy penalty that it brings.

Hard multiplies all deductions by 2.
Very Hard multiplies all deductions by 4.

BGM:
suitougreentea - Piece of Mine
Jamie Christopherson - It Has To Be This Way
DM DOKURO - Cosmic Disgust
tm2_3
Ω - MAX 300

This mode was inspired by 電車でGO!







Other Statistics

Tetris Statistics For Azullia

At this time, Azullia has 6,088 views for Tetris spread across 29 videos. The game makes up 8 hours of published video on his channel, roughly 4.26% of Tetris content that Azullia has uploaded to YouTube.