NVIDIA Did It: Ray Tracing 10,000 Times Faster!

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📝 The wave sim paper "A Generalized Ray Formulation For Wave-Optics Rendering " is available here:
https://ssteinberg.xyz/2023/03/27/rtplt/

📝 The glint paper "Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids " is available here:
https://ggx-research.github.io/publication/2023/06/09/publication-glints.html

📝 Christian's rendering paper "Sampling-Distribution-Based Evaluation for Monte Carlo Rendering" is available here:
https://www.cg.tuwien.ac.at/research/publications/2023/freude-2023-sem/
https://repositum.tuwien.at/bitstream/20.500.12708/175763/1/Freude-2023-Sampling-Distribution-Based%20Evaluation%20for%20Monte%20Carlo%20Rendering-am.pdf

My latest paper on simulations that look almost like reality is available for free here:
https://rdcu.be/cWPfD

Or this is the orig. Nature Physics link with clickable citations:
https://www.nature.com/articles/s41567-022-01788-5

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ray tracing
nvidia
nvidia rtx