NVIDIA Shader Execution Reordering On vs Off Comparison in Portal RTX | RTX 4080 4K, 1440p, 1080p

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NVIDIA Shader Execution Reordering (NVIDIA SER) On vs Off Comparison Benchmark in Portal with RTX at 4K, 1440p, 1080p DLSS 3.1.2 Quality/Performance with Path Tracing Ultra and Ultra settings on i7 10700F + RTX 4080

NVIDIA recently introduced a new feature available in the next generation of GPUs (RTX 40 Series) called Shader Execution Reordering (SER). NVIDIA Shader Execution Reordering is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders, and thus increased performance and shading efficiency.

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WATCH NEXT:
○ GeForce RTX 4080 - Test in 20 Games at 1440p and 4K - https://youtu.be/UNVGLfeQm_8
○ Portal with RTX 4K, 1440p, 1080p DLSS 3 Frame Generation - https://youtu.be/H8K2er2hwTI

Timecodes:
○ 0:00 - 4K DLSS 3.1 Performance, DLSS Frame Generation Off, Path Tracing Ultra
○ 0:36 - 1440p DLSS 3.1 Quality, DLSS Frame Generation Off, Path Tracing Ultra
○ 1:12 - 1080p DLSS 3.1 Quality, DLSS Frame Generation Off, Path Tracing Ultra

Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2x8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601

#portalwithrtx #benchmark #rtx4080




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