NVIDIA’s Principles of Shading (2000) – Early Normal Maps & Cubemaps #Shorts
Channel:
Subscribers:
3,970
Published on ● Video Link: https://www.youtube.com/watch?v=ROhgoN23cM4
Step back to the year 2000 with NVIDIA’s Principles of Shading demo for the GeForce 2/3! 🎨
This classic demo let you experiment with shading techniques on NVIDIA’s 3D logo — featuring cubemaps, normal maps, and early real-time shading that set the stage for modern graphics.
📺 Make sure to watch the full deep dive video!
#NVIDIA #PrinciplesOfShading #GeForce3 #RetroGaming #Shorts #TechDemo #GraphicsHistory