Ocarina of Time Console VS 3DS 1: Text speed comparison
Yep I got OoT 3D 2 days before intended European release.
You may have noticed gameplay footage from Youtube seeing how shockingly fast the text speed is on 3DS. So I did a comparison video to see how much faster it is. The audio is coming from the console version because it will sound like an awful mess if I added audio from both versions.
There's also loads of slightly tweaked text. Most notable difference is that the fisherman never mentions about rumble pak (for obvious reasons).
In terms of speed running, the 1 hour runs are practically impossible to do, you can't steal the rod, you can't escape the forest with the crouch stab method (the only method you can do at the moment is 'Walk while talk' glitch it requires a sign and Deku Nuts, look up at MajoraMIM's Youtube Channel), you can't skip the door of time and the major glitch Reverse Bottle Adventure no longer exists because you can't steal the rod..
Edit: So nearly 1 week after playing the game the Zelda Speed runners have figured out so far:
Stealing the Rod
Reverse Bottle Adventure (Early Light Arrows is possible but now requires a Bow)
Forest Escape (Deku nut via walk & talk and Navi Dive)
Early Well (even when there is a giant rock blocking it)
Ganon Trials skip
Keep Master Sword during first phase against Ganon
Use restricted items nearly anywhere (Farore's Wind)
Ocarina items no longer works,
Infinite sword glitch does not work,
Jump attacks from Deku sticks have been nerfed (as powerful as a normal Deku Stick slash / a Kokiri Sword Jump attack)
Loads of sound effects has been altered.
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