Legend of Zelda Spirit Tracks INCOMPLETE Test speed run Segment 9
PLEASE READ THE TITLE AND DESCRIPTION VERY CAREFULLY.
Don't get your hopes high because this test run was recorded back in February 2010 (over a year ago). I lost interest partway through the run for a good amount of reasons:
* Lack of high quality sequence breaks
* Very lengthy segments (one segment very late in the run is going to be roughly 30 minutes long)
* Blowing in the Mic on the DSi is very annoying back then because there is a chance that my actual head is in the way and I had to blow pretty hard too.
* 2 file slot problems, I wasn't a fan of erasing my original file and I didn't have a NDS Adapter Plus (save manager to copy saves).
* Some minor mistakes in some of the segments (which is good if I want to redo the run seriously next time)
* Warps in the train sections are useless because you'll lose more time trying to unlock one and using it than ignoring it completely.
* SDA doesn't like heavy usage on the touch screen (hello giant stylus), if I had direct recording tools that IS NOT emulated (SDA does not accept runs that were produced by an emulator), this wouldn't be a problem.
But the reason why I uploaded these is because I wanted to show you that there was some effort made into these videos. I've produced 12 segments in my incomplete test run.
And before you ask, NO I am not intending to complete the test version of the run.
Segment 9 requires a bit of luck on the first room of Tower of Spirits 2, the route looks pretty slick.
This segment also introduces a trick you can only do on Spirit Tracks: Spin Attack item cancelling. It basically means that during a spin attack, I can interrupt it by taking out a item, it does not increase the Spin Attack dizzy meter so I can abuse it as many times as I want. There are some parts that can be improved such as the final room before the Snow Glyph room. I didn't save warp this time because in my opinion because I wanted to shorten the next segment by stopping by Hyrule Castle.
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