Octane Render speed test with 4 billion polys(instances). 2x2080TI NVlink.

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Since NVLink in Octane Render doesn't work with the test that it already did on V-Ray and Redshift, I decided to just check Instances and the speed of the new version. In principle, I think that the subsequent tests will already be done with Instance. Since, a few people use copies, and this was purely for interest, in order to take maximum GPU-memory. After all, then - I didn't come up with anything else =)

As a result, Octane behaves calmly at 4 billion, I think, like other renders with Instance. But 3dsmax is buggy in statistics and goes into some obscure minuses.

By the way, this particular test is direct evidence of why I used Copy. After all, with Instance, for example, it eats only - 1 GB of video memory =) That is, to score 22 GB with NVLink, you need a lot more billions. I think you can already figure it out yourself - how much exactly =)

I know about the Array Tool and when I tried it - Max crashed immediately, even on Object -Display as Box. So I carefully copied using Shift so that nothing would fly out.

So far I decided to test without textures. The following tests will already be with them.

And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses.

Happy viewing!

Other tests - https://bit.ly/35QQVB5

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