Working with Quixel Bridge, World Creator 2, and UE 4 in 2020. Tutorial for beginners.

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Landscape creation in World Creator 2, export to Unreal Engine 4 and work with materials from Quixel Bridge - Megascans.

The first part - https://www.youtube.com/watch?v=Ijlm2zdbC_8

In this part we will talk about how:

- create a landscape in World Creator 2 with 4K textures.
- experiment with filters and get the desired shape
- optimize Viewport in World Creator for comfortable work on weak video cards
- create multiple texture layers
- add sand texture based on ocean level
- import the created landscape into Unreal Engine 4 using two methods
- import Megascans materials using Quixel Bridge
- create a special function that allows you to draw these materials on the landscape
- fight with tiling and create special parameters for this
- configure displacement
- increase memory in Texture Streaming Pool and fix Texture Streaming Pool Over *** Budget error.
- export Split terrain from World Creator 2
- use World Compositor and Levels Tool in Unreal Engine 4
- import terrain by layers
- work with large landscapes
- what should be the resolution Displacement maps from World Creator
- Texturing, so that closeup is all right.
- create a group of parameters in Unreal Engine 4
- streamline workflow and speed up the shader compilation
- Avoid problems with drawing textures with different layers.

More tutorials:

- Quixel → http://bit.ly/2lYV3vZ
- Unreal Engine 4 → http://bit.ly/32ybShJ
- World Creator 2 → http://bit.ly/2lK3MSx

Video content:

0:00 - Theme of the lesson.
→ Creating a landscape in Wolrd Creator 2.
1:35 - Generation of the base form.
2:54 - Experiments with filters
7:45 - Filter settings and viewport optimization using a multi-frame generator.
13:54 - Using Height Select to adjust the effect of filters by height.
16:13 - Adding Textures
20:16 - Creating sand focusing on sea level
24:57 - Export setup in Unreal Engine 4.
→ Import to Unreal Engine 4 (first method)
25:46 - Creating a project.
26:40 - Import of landscape.
27:41 - We are talking about the principle of working with landscapes from World Creator 2
28:43 - Creating a folder of materials and functions.
29:23 - Working with Quixel Bridge and importing materials for all terrain layers
33:55 - Creating Master Material, Material Instance and Material Function for landscape painting
35:12 - Setting up the function to work with Megascans
37:41 - Adding it to Master Material
38:15 - Creating a Layer Blend.
39:38 - Adding a parameter to import different textures into the Materail Function
52:34 - Creating a group for the parameters
54:30 - The purpose of the Landscape Instance on the geometry of the landscape.
55:39 - Loading Weight-Blended Layer (normal) for each layer
→ Workflow optimization. Speeding up shader compilation.
56:49 - Temporary feature simplification
58:54 - Creating a temporary landscape to speed up work
→ Material customization
1:03:23 - Loading Megascans textures into Material Instance
1:06:12 - Correction of errors with textures in the function
1:07:56 - Layer Info and drawing materials.
1:08:31 - Solving problems with drawing. Method with Sample Source - Shared Wrap.
1:10:08 - Adding parameters to fight with tiling
1:35:19 - Fix Texture Streaming Pool Over *** Budget bug.
1:36:31 - Displacement Settings
→ Import to Unreal Engine 4 (second method)
1:42:04 - Setting up export to World Creator 2 to divide the landscape into several tiles.
1:43:15 - Working with World Composition
1:43:38 - Import Tiled Landscape
1:45:01 - Loading a layer using layers in a Persistent Level
1:45:27 - Checking terrain tiles in World Compositor
1:45:54 - Drawing with different materials Megascans on the imported landscape
1:48:48 - Organization of nodes, creating comments and separate tiling parameters for each layer.
2:07:37 - Demonstration of materials and nodes which turned out as a result.
2:13:07 - Forrender Renderfarm
2:13:14 - The promotional code for using the 15% lifetime discount on our render farm.
2:13:17 - Info Partners
2:13:20 - Ending and preview of other lessons.

Enjoy watching!
Sincerely, Andrew Krivulya Charly.

Production Music courtesy of Epidemic Sound" www.epidemicsound.com

#worldcreator2 #quixelmegascans #unrealengine4




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