October book of the month -- Rise of the Videogame Zinesters

Channel:
Subscribers:
1,100
Published on ● Video Link: https://www.youtube.com/watch?v=IlPj9pmHH-E



Duration: 14:18
114 views
3


I agree with the core message of this book. Anna wants video game creation to be accessible to a wider group of people and not just limited to studios. I think I would have a different view of this if I read it back in 2011.




Other Videos By Paul Werkema


2018-12-19Video Game Book Club -- Ten Things Video Games Can Teach Us About Life, Philosophy, and Everything
2018-12-18Short Review -- Final Fantasy Ultimania Archive vol 2
2018-12-18Short Review -- Final Fantasy Ultimania Archive vol 1
2018-12-12Short Review of Dragon Quest Illustrations by Akira Toriyama
2018-12-09Short Review -- Super Mario Encyclopedia
2018-12-08Video Game Book Club -- Atari Age by Michael Newman
2018-12-04A Short Review of Retro Tech by Peter Leigh The Nostalgia Nerd
2018-11-29Short Review of Pac Man Collectors guide By Mark Bussler
2018-11-23Coin-Operated Americans by Carly Kocurek -- Book of the Month December 2018
2018-11-04November book of the Month -- Atari to Zelda by Mia Consalvo
2018-10-04October book of the month -- Rise of the Videogame Zinesters
2018-09-06September Book of the Month -- Moral Combat: Why the War on Violent Video Games is Wrong
2018-08-12A brief look at my Genesis collection
2018-08-04August book of the month -- Significant Zero by Walt Williams
2018-07-04July book of the month -- Blood, Sweat, and Pixels by Jason Schreier
2018-06-02June Book of the Month -- Masters of Doom by David Kushner
2018-05-08May book of the month -- Ready Player Two: Women Gamers and Designed Identity by Shira Chess
2018-04-19April Book of the Month: I am Error by Nathan Altice
2018-03-17March Book of the Month - SwordQuest Comics
2018-02-10Review of Andrew Ervin's Bit by Bit
2018-01-10Review of Super Mario How Nintendo Conquered America by Jeff Ryan



Tags:
book review
book of the month
october
Paul Werkema
Pixel Blind
video game
Anna Anthropy
2011
video game book
videogame design
game design