Octopath Traveler II, Part 10
Time to head into the wilds of the cold north!
Before we grab up our seventh, and penultimate, companion it's time for a bit more exploring. Along the way, we'll grab up a couple more job titles for the group, and beat up a group of ruffians terrorizing the neighborhood.
I think exploration plays a key role in the griding process here. I haven't done the "run in circles and fight as much as you can" bit that's inevitable in any classic JRPG, but I also think the same concept is baked into the exploratory nature of the game.
That does mean the job titles become increasingly more important, as it's vital to have as many characters fighting with as many different types of weapons as possible to make sure I'm not flailing through the battles. I'm still not sure who my Top 4 is when it comes to my companion bench, but we'll figure that out once and for all when the gang's all together.
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