Octopath Traveler - Tressa's Ch. 1-6 - Bosses: Makk & Mikk
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Tressa - Lv. 5
Tressa, sweetie, this is why you always need to have a BACKUP PLAN.
Key Notes:
Bosses:
Makk - Weakness: Bow & Wind
Mikk - Weakness: Lance & Wind
- Both captains(?) share the same Wind weakness, though you should reserve the big hits once you save up enough BP and you can make them both lose their SPs at the same time.
- In case one boss goes down, the other will start employing other techniques to make themselves harder to beat. Particularly of note, when one of them shrouds themselves in a purple aura, they will delay their turns to then unleash a very fatal blow that you must Defend to. See the turn order to see when you must use Defend to soften the blow.
Watch, enjoy, and comment, everyone.
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