Oculus Rift CV1 and DK2 - ARK Survival Evolved [Private Server]
3D/HSBS: https://www.youtube.com/watch?v=y4fsg9--N_0
Eincrou's Channel
https://www.youtube.com/channel/UCHS2BRS8SnDwg41Ln16S7TA
0:50 First look at game performance
2:26 Graphics settings
2:49 How to use Shader Model 4 for VR
4:30 Crosshair problem
5:34 Introduction
7:20 Technical notes (GPU, Performance)
13:09 Anti aliasing
14:57 Shadow Warrior 2 Discussion
23:46 Ride to the cave
27:26 Arrival at the cave
34:25 Visit at the ravine hut
41:42 Eincrou video reset
45:16 Sarco riding
50:26 Dino emergency parking
55:25 Conclusion
Now that ARK have restored proper Oculus Rift support for current runtimes we can try the experiment we originally intended: Multiplayer with a CV1 and a DK2! Eincrou joins us again as we both run the game with the latest version of Oculus Home!
While at this end, the GTX 1080 finally breaks through and delivers near perfect performance for ARK in VR under these new runtimes, Eincrou's GTX 690 sees far less improvements if not none at all, despite using the less demanding DK2. It's still good to see us clock in over 1 hour 30 minuets of constant play!
Most of Eincrou's footage was busted through GFX settings changes experiments, and we only noticed 20 minutes from the end of the play.
Bud's System
Oculus CV1, i7 6700k, 16GB DDR4 2400, Zotac GTX 1080
Eincrou's System
Oculus DK2, i5 6600K, 16GB DDR4 3200, EVGA GTX 690
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