Oculus Rift CV1 & Steam VR HTC VIVE - 2016 Debrief, Comparisons (Controls, VR top games)
3D/HSBS: https://youtu.be/46YqczuNRPI
Is it big enough? Sit down, it's time to have a long, long ass talk about how it all went down for virtual reality in 2016. From the headset improvements to the now dreaded motion controls, we take a ride through the saga it has turned out to be.
The top games lists make their way back into the year end debrief tradition, along with a few new twists to the formula.
Last but not least the once-a-year channel update tops off this monstruously long year end debrief, which by the way is admittedly kind of late this year round.
0:00:58 Introduction (Viscera cledanup detail)
0:05:55 Timeline by hardware
06:43 Oculus Rift DK2
15:58 Oculus Rift CV1 & Steam VR HTC VIVE
29:41 VIVE Motion Controls & Oculus Touch
38:29 Verdict on motion controls
0:45:16 The Grand Input Clusterfuck of 2016
46:24 The VR requirement
47:20 The gamepad requirement
48:17 The XInput (XBox/microsoft) condurum
49:22 The motion control isolation
50:40 Victim of the clusterfuck (Mouse & keyboard)
51:21 Isolating effects
0:54:11 Top 10 VR Games of 2016
1:18:03 Top 3 VorpX VR games of 2016
1:29:45 Channel update/Project Cars Azure Curcuit
1:31:56 2016 Above expectations
1:38:04 Changes in production
1:42:08 VR Cover first impressions
1:44:02 Conclusion
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