Tech Test (Motion, Color, Simple vs 'Real' textures) from Oculus sample project
Sharp colors, especially in the red, are showing the screendoor effect and also make distant boxes show up as low-res prints from a magazine in the 90ies - with a more natural color-distributions the result is much better. But 'real' graphics cost a great deal more in performance. And performance is already a concearn when rendering today at 1920x1080p - if CV1 goes 2-4K this will be even more so a thing to wrestle with, atleast for a few years before hardware catches up.