OFFICIAL THREE KINGDOMS First Gameplay Demo 2018
OFFICIAL THREE KINGDOMS First Gameplay Demo 2018
They’re climbing the walls. Hundreds of tiny warriors are using grappling hooks to scale the stone barriers of a Chinese settlement, as I look down on the battlefield from my perch at E3. I bite my lip and pretend to know what I’m doing. Yes, swordsmen, through the breach. Spear dudes, down the middle. Grappling hook men, up you go. Only stinky Romans use anything as primitive as a ladder to assault a city. But oh no, I’ve forgotten my heroes. Three horsemen that are now hundreds of metres away from the action. These units are what Total War: Three Kingdoms is all about. Special warriors, similar to the powerful hero units of the Total War: Warhammer spin-offs. I send them in and they slaughter dozens of soldiers, holding entire battalions at bay. But the enemy has one of these heroes too – Lü Bu. And he LOVES to kill.
Three Kingdoms is the first “full fat” Total War game set in non-orc history since Total War: Attila (although what counts as “full fat” in Total War circles seems to be a lively debate). While fans of dusty military history might be pleased by this, it’s also clear from these hero units and other elements that developers at Creative Assembly have learned from their Warhammer days, despite this being made by a different internal team.
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