OLPHAN WORM - Let's Play 「 Nihilo (Demo) 」 - 1
Nihilo
Developed by Giznads w/RPG Maker 2003
Link: https://rpgmaker.net/games/5796/
Walkthrough / Playthrough / Let's Play
Description:
Estes and Nikolai are a pair of wanderers who explore a post-apocalyptic land, Autenon, with their robot buddy Auxi. They both have their own personal reasons for traveling, but both want to learn the truth behind the Calamity. Of course, they'll have to deal with mutated wildlife and bandits on the way.
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Playlist: https://youtube.com/playlist?list=PLTpePONC4QaO4qRMRYr7Pfs9AbbgBlq5B
Next: https://youtu.be/h-2_vfKxTRg
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0:00 Title Screen
Like with Theia, this game actually starts in windowed mode by default, which is good.
What's not so good is that there's no way to skip the opening graphics to get to the title screen faster. If I have to reset for any reason, I'll have to wait out the opening graphics.
0:24 Arriving in Olphan
This town should be a day away from the duo's main destination, Skuud. However, it looks completely abandoned.
2:39 Tutorial/In-game Manual
14:08 Exploring Olphan
Most of the treasure should be easy to obtain, but the safe in the shop has a combination that you need clues for. 2022815 is the correct answer. Don't go into the hole at the top of the map until you get all the treasure, or you'll be locked out of it. Having only one manual save is rough.
22:19 Biting Kid
In this room, you find bandit notes that indicate that there are some scary mutant animals around. The duo hears something and yells at the presence, only for Estes to get bitten by a fast kid. Chase the kid into a chapel, where you'll eventually face the tutorial boss.
28:26 Boss: Colossal Barren Lizard
You'll get some tutorials about how to exploit the boss's weakness and manage your Fortitude. Estes gains fortitude for using commands and loses it when he gets damaged, and the reverse is true for Nikolai. This means for the most part, Nikolai is on tank duty and shouldn't act offensively until his Rush gauge is filled. Auxi the robot should focus on support and healing skills.
I like that the battle system is strictly turn based, but being able to see only one battle option at a time is a little disorienting. Also, there's an awkward pause between turns. Still preferable to the clunky ATB of most RPG Maker 2003 games.
40:11 Nikolai Sus
There's a secret underground passage and Estes decides to enter first. Unfortunately, some people knock out Nikolai and one of them uses Animorph powers to assume his appearance, and then follows Estes down.
43:14 Olphan Underground
The impostor can imitate Nikolai's combat style perfectly for some reason, so Estes doesn't suspect a thing. Instead of touch encounters, enemies will basically be hidden in plain sight and attack if you get too close to them or linger in a room for too long. It looks like we fully recover HP after battle, but Nikolai's ammo won't recover. Unlike me, don't use Auxi's backup skill so recklessly, since it needs a recharge station.
Eventually, we find some notes from a dead man indicating another boss is coming up.
1:01:50 Boss: Mother Worm
Unlike me, use Adrenalsols at the start of the fight, since they don't wear off until the end of the fight. Whenever Nikolai can't provoke, have Estes use a dodge stance.
1:14:11 Imprisoned by Olphanites
The impostor knocks Estes out. Estes wakes up in a cell and realizes Nikolai got replaced by a fake. A white-haired woman, Alysee, comes in and admonishes the party for nearly killing her kid brother, Henry, causing Estes to apologize. Henry is mute and went outside the underground settlement to play, but didn't expect to run into monsters or wanderers.
1:21:16 Estes's Past
Estes's family lived in a house on the outskirts of Jasper, but a massive explosion caused nuclear winter and ruined the land. No one knows the cause. A meteor? An act of war?
After Estes's father died, his mom remarried Nikolai's dad, Hiro, who trained them in combat.
1:25:54 Release & Reconciliation
Estes is released, but you won't regain the ability to enter the menu yet.
There's a power struggle between Noland and Simeon in regards to running the settlement. Simeon seems to be in charge of an apocalypse cult.
In Noland's room, you learn that Alysee, Henry, and Ragus are mutants. Alysee can detect lies via psychic powers, Henry might have super speed, and Ragus is a morpher (who convenient trained in the same weapon as Nikolai). Noland explains the settlement's circumstances and gives us permission to leave for Skuud. With Auxi back in the party, you can use the menu again.
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