On the Ball Intro (SNES Introduction)

Channel:
Subscribers:
443
Published on ● Video Link: https://www.youtube.com/watch?v=g3b1Sa57hsU



Game:
Cameltry (1989)
Duration: 1:58
27 views
0


Visit: http://www.starapps.co.uk/retro/on-the-ball/ for more information.
On the Ball Intro (SNES Introduction) Intro for the SNES.
Theres a kind of knick-knack you may find in dusty games rooms, a maze through which you navigate a marble by subtly tilting the board, dancing with gravity and momentum, deftly rolling your sphere out of dead ends and around the obstacles posed by holes in the board. Marble Madness explores this theme in a fudged 3-D perspective, Cloud Kingdoms in a flat 2-D one -- both by directly influencing the actions of the ball. The game takes a different approach toward a similar end; instead of moving the ball around the board, you move the board around the ball.

Thats right; from the get-go, gravity pulls ever down, down, down on your ball toward the bottom of your screen regardless of board orientation; the task of the player is to rotate the board now clockwise, now counter-clockwise, to further a timely and unobstructed path beneath the ball in its progress toward each levels goal before the timer ticks down to zero. The game might as well have been named inertia. Many obstacles can be avoided, but some must be engaged head-on: a certain momentum, if not terminal velocity, must be achieved to break through crumbling brick barriers; other obstacles toggle on and off like traffic lights, demanding not only speed but timing. Some influence the balls direction, and in addition to merely delaying the balls progress, touching some impediments incurs an additional time penalty -- conversely, some blocks bestow time bonuses, if you can afford the ever-diminishing time needed to take the scenic detour and collect them.

It may seem like a transparent attempt to cobble together a game around a technical demo of the SNES Mode 7 on-the-fly graphics-rotation capabilities, but Taito actually cooked up this kooky game interface two years earlier for an arcade release of this game.

(Now if only someone could explain the Camel part - referencing the Japanese title.)







Tags:
best super nes games
best super nintendo
Taito
Puzzle
Super Nintendo (SNES)
On
the
Ball
Theres
Marble
Madness
Cloud
perspective Cloud
Kingdoms
directly influencing
different approach
screen regardless
board orientation
now counterclockwise
counterclockwise to
unobstructed path
terminal velocity
through crumbling
progress touching
impediments incurs
the everdiminishing
SNES
Mode