One weird way to look at attacks (in fighting games)
#fightinggames #guiltygearstrive #guiltygear
A lot of people encourage you to learn frame data. While it is in important in some contexts, there is a certain way of looking at moves that will help you understand why you didn't see it fast enough, or why people may not use certain moves very often. Let's talk about total duration of a move in fighting games.
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