OpenGL 2D Engine 2D Platformer v0 01 Getting Somewhere Visual Studio 2017
Channel:
Subscribers:
1,400
Published on ● Video Link: https://www.youtube.com/watch?v=jHfgsiRgKAE
Yes, we're getting somewhere, this is the first iteration of an OpenGL 2D Platformer, and it's actually in a place where I'm comfortable moving forward quite rapidly. Stay Tuned. We use glfwGetTime() to modulate the movement versus frames per second, so every system that runs this code will experience the same speed.
Other Videos By LearningOpenGL
Tags:
opengl
2d engine
2d platformer
visual studio 2017
gravity
jumping
acceleration
velocity
time
glfwgettime