OpenGL 3D Floating Camera

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I started to program from scratch a 3rd person floating camera that's similar to the one in Mario 64. I used c++ and opengl. So far, it has ground collisions, player jumping with gravity, and smooth camera following all under 17 kilobytes. Next I'd like to bring in a character obj to replace the square there right now.







Tags:
sage hansen
opengl
3d opengl
game engine
ground collisions
programming
3d camera
mario 64
3d opengl game engine
slope collision
3D Computer Graphics
Animation
artsage1
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