OpenGL 3D Game Tutorial 44: Gaussian Blur
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
Using post-processing to carry out a gaussian blur!
Code download:
https://www.dropbox.com/sh/92zwqc41e7uc3gf/AAAxIdgg6r7SMmFyt-ys6f9Oa?dl=0
Gaussian Kernel Calculator:
http://dev.theomader.com/gaussian-kernel-calculator/
Blur Fragment Shader:
https://www.dropbox.com/s/t6w6cbmb05ncgjd/blurFragment.txt?dl=0
More information about this technique:
http://xissburg.com/faster-gaussian-blur-in-glsl/
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End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars