OpenGL 3D Game Tutorial 42: Exporting a LWJGL Game
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
How to export your LWJGL project to a jar file.
Sorry for missing last week's tutorial, and for the lack of devlog this week! I was ill last weekend and at the beginning of this week, so all that I've had time to work on since the last devlog video was this tutorial. Sorry about that! I'll be back to the usual schedule next week.
JarSplice:
http://ninjacave.com/jarsplice
Smoothstep alternative:
https://www.dropbox.com/s/2v8glanakdmp4co/smoothstep.txt?dl=0
Support the series on Patreon: https://www.patreon.com/thinmatrix
Upcoming tutorials:
- 3D Colour picking
- Pixel Buffer Objects
- Post processing
- Geometry shader
- Animation (later this year)
Future Tutorial Series:
- Game Audio
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques
Previous tutorial topics:
- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Movement
- 3rd Person Camera
- Mipmapping
- Terrain Generation
- Terrain Collision Detection
- Texture Atlases
- GUIs/HUDs
- Multiple Light sources
- Point light attenuation
- Skybox
- Day/Night
- 3D Mouse Picking
- Water
- Cel Shading
- Normal Mapping
- Rendering Text
- Signed Distance Field Fonts
- Particle Effects
- Random Terrain Generation
- Shadow Mapping
- PCF
- Antialiasing
- Anisotropic Filtering
- Exporting the project
Tumblr: http://thinmatrix.tumblr.com/
Facebook Page: https://www.facebook.com/thinmatrix
Instagram: http://instagram.com/thin_matrix
Twitter: https://twitter.com/ThinMatrix
Check out my game on IndieDB: http://www.indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars