OpenGL C++ programming rigging and skinning

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I'm trying to create an N64 style game using OpenGL and C++ and i'm working on programming rigging and skinning and learning about bones, hierarchy, vertex weights, linking, pivot rotation, and attaching vertices to bones.







Tags:
Nintendo (Video Game Developer)
OpenGL (API)
c++
Programming Language (Software Genre)
rigging
skinning
3d
3d video game
programming rigging
c++ 3d game