OpenGL Powershell Calculating and Outputting Texture Coordinates to a Text File Visual Studio
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This is an expansion of my get-texcoords function in powershell, showing how to output the results of calculating the texture coordinates, and 2nd set of texture coordinates, in this case, to tell the shaders the width and height of the sprite within the given texture. Enjoy, and stay tuned, this is the beginning of my 2D platformer....!!!
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Tags:
opengl
powershell
calculating
outputting
texture coordinates
text file
visual studio 2017