OpenGL Skeletal Animation Tutorial #4: Collada (.dae) Format

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Tutorial series about implementing skeletal animation using OpenGL!

The final episode (for now) of this mini series about skeletal animation, and in this video we take a look at the collada file format.

Let me know what tutorials you'd like to see next!

Code and Demo Download:
https://drive.google.com/file/d/120gZss5DA0SRaMW5YxP0x3CnOlJDTSme/view?usp=sharing

Code on GitHub:
https://github.com/TheThinMatrix/OpenGL-Animation

Collada File Example:
https://drive.google.com/file/d/0B4_SgVGfVtFWaGZRdDMzLUhiZVk/view?usp=sharing&resourcekey=0-q1vvtgOOSnw8IFxmyPuvyA

XML Tutorial:
https://www.w3schools.com/xml/

Matrix to Quaternion:
http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/

Blender Tutorials by Sebastian Lague:
https://www.youtube.com/playlist?list=PLFt_AvWsXl0fEx02iXR8uhDsVGhmM9Pse

Support the series on Patreon: https://www.patreon.com/thinmatrix

Facebook Page: https://www.facebook.com/thinmatrix
Twitter: https://twitter.com/ThinMatrix
Tumblr: http://thinmatrix.tumblr.com/
Check out my game on IndieDB: http://www.indiedb.com/games/equilinox


End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars







Tags:
opengl
animation
skeletal animation
tutorial
LWJGL
Java
opengl animation tutorial
3d animation
thinmatrix
glsl
shader
collada
blender
opengl tutorial
lwjgl tutorial
opengl 3+
opengl game
3d game
bone space
bind position
inverse bind transform
bind transform
quaternions
3d rotations
nlerp
slerp
interpolation
.dae