OpenGL Skeletal Animation Tutorial #4: Collada (.dae) Format
Tutorial series about implementing skeletal animation using OpenGL!
The final episode (for now) of this mini series about skeletal animation, and in this video we take a look at the collada file format.
Let me know what tutorials you'd like to see next!
Code and Demo Download:
https://drive.google.com/file/d/120gZss5DA0SRaMW5YxP0x3CnOlJDTSme/view?usp=sharing
Code on GitHub:
https://github.com/TheThinMatrix/OpenGL-Animation
Collada File Example:
https://drive.google.com/file/d/0B4_SgVGfVtFWaGZRdDMzLUhiZVk/view?usp=sharing&resourcekey=0-q1vvtgOOSnw8IFxmyPuvyA
XML Tutorial:
https://www.w3schools.com/xml/
Matrix to Quaternion:
http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
Blender Tutorials by Sebastian Lague:
https://www.youtube.com/playlist?list=PLFt_AvWsXl0fEx02iXR8uhDsVGhmM9Pse
Support the series on Patreon: https://www.patreon.com/thinmatrix
Facebook Page: https://www.facebook.com/thinmatrix
Twitter: https://twitter.com/ThinMatrix
Tumblr: http://thinmatrix.tumblr.com/
Check out my game on IndieDB: http://www.indiedb.com/games/equilinox
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars