OpenGL Skeletal Animation Tutorial #2

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Published on ● Video Link: https://www.youtube.com/watch?v=F-kcaonjHf8



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Duration: 15:25
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Tutorial series about implementing skeletal animation using OpenGL!

In this episode we have a more detailed look at the code used to implement the animated model and the rendering code. in the next episode I'll cover the animation classes and the animator code, and then in the fourth tutorial we'll have a closer look at the collada loader.

Code and Demo Download:
https://drive.google.com/file/d/120gZss5DA0SRaMW5YxP0x3CnOlJDTSme/view?usp=sharing

Code on GitHub:
https://github.com/TheThinMatrix/OpenGL-Animation

Blender Tutorials by Sebastian Lague:
https://www.youtube.com/playlist?list=PLFt_AvWsXl0fEx02iXR8uhDsVGhmM9Pse

Support the series on Patreon: https://www.patreon.com/thinmatrix

Facebook Page: https://www.facebook.com/thinmatrix
Twitter: https://twitter.com/ThinMatrix
Tumblr: http://thinmatrix.tumblr.com/
Check out my game on IndieDB: http://www.indiedb.com/games/equilinox


End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars







Tags:
opengl
animation
skeletal animation
tutorial
LWJGL
Java
opengl animation tutorial
3d animation
thinmatrix
glsl
shader
collada
blender
opengl tutorial
lwjgl tutorial
opengl 3+
opengl game
3d game
bone space
bind position
inverse bind transform
bind transform