OpenGL with Python: using Numba to get extreme performance

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Published on ● Video Link: https://www.youtube.com/watch?v=HPgiC268t18



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By using numba's JIT (Just In Time) compilation, we can get an exponential performance boost, without compromising on our code design. We can still use object oriented programming, and OpenGL, and do it fast.

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game dev
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java
vulkan
opengl
multithreading
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game developer
shaders
python
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