operation bloodshed - devlog #6 - (possible enemy types demonstration) VIDEO
http://vittorioromeo.info
Devlog: http://forums.tigsource.com/index.php?topic=36131.15
Current (temporary) enemy types:
1. small alien: just runs at you and deals damage on touch
2. charger: periodically charges against the player
3. juggernaut: fast, resistant to damage, constantly shoots bullets
4. giant: fast, heavy, very resistant to damage, constantly showers the player in bullets
Other Videos By Vittorio Romeo 2013-10-22 operation bloodshed - devlog #15 - (on-off pressure plates, explosives, new elements/tweaks) 2013-10-08 operation bloodshed - devlog #14 - (new elements, multi-level sectors) 2013-09-30 operation bloodshed - devlog #13 - (many new elements) 2013-09-30 operation bloodshed - devlog #13 addendum - (example room) 2013-09-29 operation bloodshed - devlog #12 - (fully working level editor) 2013-09-28 operation bloodshed - devlog #11 - (particle blendmodes, ai changes, wip editor) 2013-09-26 operation bloodshed - devlog #10 - (wall autotiling, charge particles, raycasting, new gfx) 2013-09-25 operation bloodshed - devlog #9 - (turrets, hp counter, pits, new enemies) 2013-09-24 operation bloodshed - devlog #8 - (all enemies can now have weapons) 2013-09-24 operation bloodshed - devlog #7 - (major progress: ai, gfx, etc...) 2013-09-22 operation bloodshed - devlog #6 - (possible enemy types demonstration) 2013-09-21 operation bloodshed - devlog #5 - (testing enemies that shoot) 2013-09-20 operation bloodshed - devlog #4 - (test particles redux) 2013-09-20 operation bloodshed - devlog #3 - (test particles) 2013-09-20 operation bloodshed - devlog #2 - (shooting test, enemy test) 2013-09-20 Operation Carnage (1996) - gameplay #2 2013-09-20 operation bloodshed - devlog #1 - (new possible project) 2013-09-17 Operation Carnage - playing after a long time 2013-09-03 ~programming (pseudo) physics - pseudofriction 2013-09-01 ~programming (pseudo) physics #4 2013-08-29 ~programming physics #3
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