operation bloodshed - devlog #10 - (wall autotiling, charge particles, raycasting, new gfx) VIDEO
http://vittorioromeo.info
Devlog: http://forums.tigsource.com/index.php?topic=36131.0
This video shows:
* wall autotiling: the walls now look "joined"
* charge particles: when an enemy is about to shoot or perform an action, "inverse" charging particles are displayed
* raycasting tests: instead of mindlessly shooting, enemies draw their gun only if they can "see" the player (the player can hide behind walls)
* gfx changes: new font made from scratch and turret has a new tile
Other Videos By Vittorio Romeo 2013-12-15 Dive into C++11 - [3] - Automatic lifetime, pointers, dynamic allocation 2013-11-29 Dive into C++11 - [2] - Frametime, FPS, constexpr, uniform initialization 2013-11-24 Dive into C++11 - [1] - Arkanoid clone in 160~ lines of code (SFML 2.1) 2013-11-23 operation bloodshed - devlog #16 - (GUI, force fields, bullet boosters) 2013-10-22 operation bloodshed - devlog #15 - (on-off pressure plates, explosives, new elements/tweaks) 2013-10-08 operation bloodshed - devlog #14 - (new elements, multi-level sectors) 2013-09-30 operation bloodshed - devlog #13 - (many new elements) 2013-09-30 operation bloodshed - devlog #13 addendum - (example room) 2013-09-29 operation bloodshed - devlog #12 - (fully working level editor) 2013-09-28 operation bloodshed - devlog #11 - (particle blendmodes, ai changes, wip editor) 2013-09-26 operation bloodshed - devlog #10 - (wall autotiling, charge particles, raycasting, new gfx) 2013-09-25 operation bloodshed - devlog #9 - (turrets, hp counter, pits, new enemies) 2013-09-24 operation bloodshed - devlog #8 - (all enemies can now have weapons) 2013-09-24 operation bloodshed - devlog #7 - (major progress: ai, gfx, etc...) 2013-09-22 operation bloodshed - devlog #6 - (possible enemy types demonstration) 2013-09-21 operation bloodshed - devlog #5 - (testing enemies that shoot) 2013-09-20 operation bloodshed - devlog #4 - (test particles redux) 2013-09-20 operation bloodshed - devlog #3 - (test particles) 2013-09-20 operation bloodshed - devlog #2 - (shooting test, enemy test) 2013-09-20 Operation Carnage (1996) - gameplay #2 2013-09-20 operation bloodshed - devlog #1 - (new possible project)
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