operation bloodshed - devlog #5 - (testing enemies that shoot)
http://vittorioromeo.info
Devlog: http://forums.tigsource.com/index.php?topic=36131.0
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2013-09-29 | operation bloodshed - devlog #12 - (fully working level editor) |
2013-09-28 | operation bloodshed - devlog #11 - (particle blendmodes, ai changes, wip editor) |
2013-09-26 | operation bloodshed - devlog #10 - (wall autotiling, charge particles, raycasting, new gfx) |
2013-09-25 | operation bloodshed - devlog #9 - (turrets, hp counter, pits, new enemies) |
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2013-09-24 | operation bloodshed - devlog #7 - (major progress: ai, gfx, etc...) |
2013-09-22 | operation bloodshed - devlog #6 - (possible enemy types demonstration) |
2013-09-21 | operation bloodshed - devlog #5 - (testing enemies that shoot) |
2013-09-20 | operation bloodshed - devlog #4 - (test particles redux) |
2013-09-20 | operation bloodshed - devlog #3 - (test particles) |
2013-09-20 | operation bloodshed - devlog #2 - (shooting test, enemy test) |
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2013-09-20 | operation bloodshed - devlog #1 - (new possible project) |
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2013-09-01 | ~programming (pseudo) physics #4 |
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Software Testing (Software)