Operation Flashpoint: Dragon Rising (Xbox 360) - Let's Play 1001 Games - Episode 558
Going to war somewhere in the south pacific...
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Operation Flashpoint: Dragon Rising
from https://en.wikipedia.org/wiki/Operation_Flashpoint:_Dragon_Rising
Operation Flashpoint: Dragon Rising is a tactical shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by British game developer Codemasters. Codemasters has advertised the game as a tactical shooter designed to represent modern infantry combat realistically. It is a stand-alone sequel to Bohemia Interactive's Operation Flashpoint: Cold War Crisis, but was developed entirely by Codemasters due to a falling-out between the two companies.
Dragon Rising takes place on the fictional island of Skira, in May 2011. After 2008 Global Economic Crisis causes mass unemployment and political destabilization in China, the People's Liberation Army (PLA) seize control of Skira and the vast, newly discovered reservoir of oil there, from the Russian Federation. Peace talks prove useless as both combatants lay claim to Skira due to previous ownership of it. The situation deteriorates quickly and China begins to fortify its northern provinces in anticipation of armed conflict with Russia. Russia, already countering the PLA on the Chinese mainland, calls to the United States to retake Skira from the Chinese. Bound by treaty arrangements made after the end of the Cold War, America agrees and the two biggest armies in the world begin to clash on the island.
Dragon Rising uses a version of Codemasters' EGO Engine, shared with a number of Codemasters' racing games. The engine has been designed to support Dragon Rising's wide, open spaces and 35 km (22 mi) draw distances.[1]
The game features both night vision and thermal imaging effects, real-time weather, lighting and shadow effects, 5.1 and 7.1 surround sound support.[8] Other effects include realistic ballistics and limb disattachment. Weapon attachments, a medic system, and swimming are also featured.
The PC version of the game has a mission editor,[9] which allows players to create their own missions for single player, multiplayer and cooperative game modes. The editor is real time, meaning no pre-render of the work is needed, users press a key and can drop into the mission 'live' to test out or play. The editor supports many features including time of day, visual effects, dynamic weather and Lua scripting.
The main release of Dragon Rising was followed by two downloadable content expansion packs, both containing multiplayer game modes. "Skirmish" was released on November 5, 2009 for the PC, with Xbox 360 and PS3 versions following at later dates. On February 16, 2010, Codemasters Community Manager 'Helios' announced that development of Operation Flashpoint: Dragon Rising content had ceased.