operation flashpoint realistic ai morale system

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contrary to popular belief, the ai in operation flashpoint was way ahead of its time

a little known feature of the game is the ability for subordinates to "go rogue" if the squad has suffered too many losses in a small amount of time due to shoddy orders. though testing, I have determined this is 8 men lost in 1 second because of an ADVANCE order.

in the screenshot above, TWO then usurps control of the squad shortly after