Operation Wolf (Arcade) - Playthrough + Extra continue gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=b_dIJ8sYzKE



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In this video, I'm doing a playthrough and gameplay of a game that I remember playing a lot at the arcades in my childhood. That game is: Operation Wolf for the Arcade. This game was developed and published by Taito, it was released in the arcade in 1987. Operation Wolf was ported to many home computers and consoles, like: Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, ZX Spectrum, MS-DOS, NES, Sega Master System, FM Towns and PC Engine. Operation Wolf can be found in the Taito Legends compilation pack for the PS2, Xbox and PC released in 2005. The NES version of this game was released on the Wii Virtual Console in 2008. Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is divided into six stages, each of which advances the story when completed. For example, after the Jungle stage is completed, Adams interrogates an enemy soldier and learns the location of the concentration camp where the hostages are being held. This was one of the first shooter games to feature a storyline. The game utilized an optical controller housed inside a gun assembly scaled after and which bore a strong resemblance to the Uzi submachine gun. This, in turn, was mounted on top of a square base covering the pivot shaft which allowed players to swivel and elevate the "gun". A geared motor inside the casing simulated the recoil felt by the player when they "fired" the weapon at in-game targets. Pulling the trigger allowed fully automatic fire, while pressing a button near the muzzle launched a grenade with a wide blast radius that could hit multiple targets. In order to complete each stage, the player must shoot a required number of soldiers and vehicles (trucks, boats, helicopters, armored transports), as indicated by an on-screen counter. The player begins with a limited supply of ammunition and grenades, but can find more throughout the game, either openly displayed or revealed by shooting crates/barrels, coconuts in trees, and animals such as pigs and chickens. Dynamite bombs cause heavy damage to every target on the screen, both enemy and friendly, and a special machine gun power-up allows unlimited ammunition and an increased rate of fire for 10 seconds. Enemies attack with gunfire, knives, grenades, mortar/bazooka rounds, and missiles; all but the first of these can be shot out of the air. The player has a damage bar that slowly fills as hits are taken; in addition, shooting friendly targets such as nurses and boys adds to the bar. Damage can be recovered by picking up health power-ups and completing stages. The six stages are: Communication Setup, Jungle, Village, Powder Magazine, Concentration Camp and Airport. Completing the Airport stage with at least one hostage rescued awards a bonus based on the number of stages played and the number of hostages who boarded the plane. A new operation then begins at a higher difficulty level, with a fully healed damage bar and a fresh supply of ammunition. I finished the game without any problems and that's why I did an extra continue gameplay. There are sequels to this game, like: Operation Thunderbolt, Operation Wolf 3 and Operation Tiger. Overall, Operation Wolf is a game that brings back my childhood memories and I find it exciting and fun to play, because I think it's just awesome! I hope you enjoy this playthrough and extra continue gameplay video of Operation Wolf for the Arcade and thanks for watching!







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Operation Wolf Arcade Shooter Taito 1987