Opus Magnum - E11: Pulse

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I've been thinking about what level design for this game would look like. The design space is so small and with such far-reaching consequences for tiny changes that it seems like the only way to do it would be to make a big pile of levels, play with each one to see how it feels, then retrofit a difficulty order when you see the dynamics of the solution, and probably also retrofit the story based on what kind of output is being constructed. I can't imagine it would be reasonable to sit down and say "I'm going to make a puzzle that's harder than X and easier than Y", and be able to intentially get it done. Maybe I'm wrong?

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Tags:
ThemsAllTook
Alex Diener
Let's Play
Opus Magnum
Opus Magnum (Video Game)
Zachtronics
puzzle
puzzle game
Puzzle (Video Game Genre)
puzzle game (media genre)



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Opus Magnum Statistics For Alex Diener

Alex Diener currently has 14,721 views spread across 75 videos for Opus Magnum. His channel uploaded over 1 day worth of Opus Magnum videos, making up less than 0.84% of the total overall content on Alex Diener's YouTube channel.