Orcs Must Die 2! [Wind Up] [Endless] [P1 of 2]
Wind Up seems very scary at first, but even before the DLC's were out it's not too hard after you do the right barricading. Though this is Ironic since I am using something from every DLC.
Without the DLC you are going to need to keep pushing the entrance to your barricades back and sticking sappers on the wall to deal with all the enemies. You can also put scorches behind the Barricades too to help deal more damage. Also if you don't have the DLC's for the Guardian trinket take the Traps Reset (help keep them back). Instead of the spike wall take the grinders. Take the autobalista with stun to keep the dwarves back (any way to prolong the heavies helps). Instead of the Web spinners taking the arrow walls or acid sprayer would help. The Crossbow is the best replacement for the stonestaff and taking the Flame Bracers with stun would be better to help prolong the enimes. However if you are a sorc take the Polymorph to deal with bigger enemies. I'm not sure what can be taken in place of tar, but you could trap spring traps that sometimes lift heavies.
I will ad a description later for the weapons, if I don't remind me.
-Stone staff does more damage to stone enemies.
-Bone amulet that does more damage
-Tar, Slows even more
-Scorcher, burns longer
-Barricades, reinforced
-Spike wall with bleed (I believe I did that to help with time, take stun if you want more longevity.
-Zappers with stun
-Web Spinners that do more damage when on fire.
-Dwarves with Bleed
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