Orcs Must Die! 3 - Back to Basics #18 - Mage Tower (Rift Lord)
I decided to do a challenge where I reset my account and took the shortest path possible to five-skulling all main campaign maps on Rift Lord without purchasing any equipment. This means that I am stuck with whatever weapons, traps and trinkets that I get from completing maps, which in some cases makes it so I had to switch up my strategies.
Mage Tower is the twelvth map of the game, and the third war scenario. Defending outside the keep is nigh impossible, luckily it is entirely possible to defend inside the keep in a single killbox which pretty much trivialises the map. Remember to bring a freezing or petrifying weapon for the boss on the last wave and this map shouldn't give you much problems.
Oh, and the archers are mostly there for fun...
Enjoy!
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