Osman Arcade
Osman is set in the late 21st Century in a world governed by a single ruling entity known as the "Federation" or "Federal Government", an overbearing capitalist government who oppresses its people in the name of "freedom". The game stars Kirin, a top class agent in a mercenary unit known as "Teki", whose members train and offer their skills as "weapons" for hire.
Kirin is hired by Federal attorney general Jack Layzon to reclaim one of his cities from a terrorist-leaning cult named "Slaver", who worships a "God without Shape".
The gameplay is directly inspired by the original Strider, featuring the same freedom of movement and agility, ability to climb through any surface and attack methods, while introducing new elements and offensive options.
Osman features an eight-way joystick and three buttons, "A" to attack, "B" to jump and "C" to activate a screen-clearing attack. Kirin moves and controls very much like Hiryu, being able to jump and perform long somersaults at any angle and direction. He's capable of sticking and climbing through any surface just like Hiryu, although without the need of a climbing tool. Kirin can move freely across any surface and by pressing up while under a platform, flip himself up onto its top. Kirin can also start sprinting then running by holding forward, required during certain areas where he must outrun an obstacle or jump across distances.
Kirin's health, much like Hiryu's, is represented as a three-unit lifebar positioned at the top left of the screen, with each unit taking one instance of damage. Above the bar stands the player's score, while the number of lives are marked below next to a "P". Time remaining to complete the current section of a stage is shown at the top center of the screen. Finally, three red squares with a white "S" at the bottom left indicate the stock for Kirin's special attack.
Unlike Hiryu, Kirin fights entirely barehanded. Pressing the attack button makes him perform both roundhouse kicks and punches in rapid succession. Kirin can strike while standing, crouching, jumping or even climbing as well. Besides his basic attack, Kirin has access to a variety of melee techniques:
Sliding : Indentical to Hiryu's slide, Kirin can also perform a sliding kick by holding down and pressing the jump button. This technique is harmless to enemies unless the attack button is pressed while sliding, allowing it to damage or kill enemies on contact.
Throws: Kirin can perform throw techniques only on human-sized characters. He has two throws, for ground and air-based enemies:
Gleaning : Pressing the jump button while sliding into an enemy makes Kirin grab them, spin around and then violently throw them forward. This can also kill anyone in the thrown enemy's path.
Crocodile Body Drop: Pressing the jump button while jumping into an enemy makes Kirin grab them, push them down with him and land head-first into the ground.
Shredding Dance: Pressing down, up or back while mashing the attack button makes Kirin perform a three-punch combination. The attack is stronger than the basic kicks but is difficult to use properly.
Kirin Star Festival: Kirin's "Fatal Attack", a full-screen super move that can kill all enemies on screen and severely damage bosses. Once activated, Kirin performs several attacks while drawing a five-pointed star and leaving a copy of himself at each tip, then all images fly at the center of the screen for a final strike. Kirin has only three uses and they can only be restored after dying and respawning.
Osman features a total of six stages set in different, exotic locations. Each stage's name includes the location it is taking place as well as the day and time it is set.
Unlike Strider, stages have no checkpoints and Kirin respawn on the same spot he was last killed. The final stage, however, changes this so Kirin is send to predetermined checkpoint areas when he dies, making the stage considerably more difficult to beat.
The third stage features two instances where the path branches out in 3 and 2 choices, respectively. The choices here determine in which order the three members of Teki are faced as the 3rd, 4th and 5th bosses.
here are four colored capsules spread throughout the stages, encased in flying containers: Yellow increases Kirin's health by one unit (for a max of 4), Green restores a single unit of health, Blue restores all units of health and Red increases Kirin's abilities up to 4 times, indicated by the color of his pants.
Each time Kirin is hit he reverts to the previous power-up. An important element of gameplay is to know how and where to position the doubles to better strike at difficult enemies and large bosses.
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