Ostriv - Survive The First Winter & Work Queues & More
Ostriv gameplay - Work order sliders, management. Little more in depth look. Work queues
Next video will be setting up Traders with trade routes, and trading to get those Oxen I so needed, bridge building and city layouts.
I hope this helps
About The Game:
The Author: Yevheniy
Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
A lot of things are yet to be done. Check out the current roadmap to see what’s planned to add before Ostriv would become a finished game
http://www.indiedb.com/
Check the following for updates:
Web Site:
https://ostrivgame.com/home/
Twitter: @OstrivGame
http://www.indiedb.com/games/ostriv/articles
About Me:
Ages Of Urath(TM) Developer & Founder
Graphic 3d art designer
Mod Designer & Game Master for EverQuest(TM)
Admin & Curator of Razors Edge Game reviews
http://steamcommunity.com/groups/Razors-Edge
Other Links:
Twitch: https://www.twitch.tv/razoreqx1
Razors Edge Discord Channel:
https://discord.gg/BqNwexT
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