Our Enemies Got The Point (Hades #11)
And so did Charon.
I'm a big fan of any game -- Roguelike, Action RPG, Turn-Based RPG, you name it -- that offers players the ability to spec into a crit-fishing build. Since the dawn of the modern video game, the concept of landing a "critical hit" has been ubiquitous across many different genres, and has been one of the more spectacular and crowd pleasing effects to see. From swinging fights in Pokémon to setting up stagger mechanics in Monster Hunter World, we do live in a gaming world where builds that produce critical hits are some of the most popular, and effective, methods of defeating boss monsters and baddies.
This run, unfortunately, does not feature a crit build. Hopefully the next one will.
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I hope you have a great day!
Instagram: @erik.percival
Thumbnail art courtesy of Supergiant Games and the creators of Hades. I own none of the art content, OST, or game assets. All rights belong to Supergiant Games. Thanks for the incredible experience!
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Track: Vizzen & Protolizard - Heaven Knows [NCS Releases]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/0IpIPb_5ktw
Free Download / Stream: http://ncs.io/HeavenKnows
Intro and Outro Courtesy of @24movements, thanks so much for your amazing work, my brother!