[OUTDATED] Machine Zeus - Mechanical Goemon farming
this one has too many problems. see the new one here: https://youtu.be/xjWwwjIVFug
yog sothoth is so stupid for farming mechanical goemon. unfortunately he's an extremely rare pull but we still have MZeus. :^)
Some notes:
- Optional killer latents - Momiji with machine, MZeus with balance.
- P1 side can have blodin be replaced with someone say sarasvati.
- Nene is optional. as you saw i used saria cause i don't have her. nene allows you to be lazy though.
- P2 side can have a second sarasvati instead of blodin. to make it better throw machine killer latents on him. you can put a bicolor (preferably mori) if you don't have meridionalis.
- p2 side can have **hydra/orochi** on saras instead of ceres/kaoru. this is extremely nice if you need more sub flexibility on both sides, don't have a 2 turn haste, etc. you can also combo the full board on puppeteer for heal and you would do no damage unless you're at full health, guaranteeing you a clear against her.
- Cthugha can be replaced with any 2 turn haste(or orochi delay) so long as you have a water orb changer with haste to deal with liberty geist. do note that fuma must be up so calculate this correctly.
- P2 dosen't need i&i but it increases the consistency heavily against light skyfall. you can mitigate this a bit with another water sub attribute monster that can afford machine killer latents.
- Shield can be replaced with Undine. still same thing. can also be replaced with raphael if you are using a board changer and not meridionalis.
the layout:
F1: P1 Momiji and light TPA/column
F2: P2 Orochi, both players stall until awoken skill bind is gone, P1 then kills with light TPA and some combos.
F3: P2 Kaoru, match 5 water 3 light while saving 3 lights in the corner.
F4: P1 TPA or combo as long as you get P2 5 waters. if you don't you still have a turn of stalling on the next floor so long as you can take out the knights on floor 5.
F5: P2 5 water match.
F6: P1 Nene, heart column and 3c. or 5c without nene.
F7: P2 heal and match water rows. puppeteer is pretty tanky so do not be lazy. if she gets absorbed below 50% then P1 can pass back and P2 has a much easier time finishing her off thanks to her being in fire form.
F8: P1 cthugha + alsrecha, water row + 4c. clear locks on the way.
F9: P2 Meridionalis + Ganesha + Carat. combo board with water row and clear rest of locks.
F10: P1 momiji + fuma.
Music: Gate - Esquaria