[OutFox aV Conversion] Cloud 9 (Halcyoniix, Mods Boot Camp 3)

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Published on ● Video Link: https://www.youtube.com/watch?v=tuUwkppqGlw



Duration: 2:09
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Original file by halcyoniix: https://www.youtube.com/watch?v=e6iJuRbDdnc
OutFox aV Download: https://drive.google.com/file/d/1FIezZmjhH9XLWK-mXyAfD_ZxQrDhgfN4/view?usp=sharing
Notes: This "Kiyonari" fellow seems to be up for a fight. Well, let's not keep them waiting.
Requested directly by "Dancing Maractus", and indirectly by "Jousway", "ChocoboGamer", "Kirby5464", "KennethLias", "Dangan2020" and "XeroOl".
Go check out halcyoniix!
https://www.youtube.com/@halcyoniix
They made a few files, a good amount of them for MBC3.

It's a new year, so let's see how constant I can keep up the port uploads this time. This uses a few things I did to the engine, too. Also, funny shader moments.
Engine changes:
- "ApproachType" is a thing here now. When on, approach rates follow the BPM of the chart. It even respects split timing!
- I got super tired of tiny's behavior where positive values pull the columns together. So, now it no longer does that. Instead, I turned the old behavior into "TinyPull".

Visual changes:
Uhh, I'm not sure how well I scaled clouds.frag. I hope it's not too bad.

Mod changes:
Added tinyusesminicalc
Made drawsize consistent
I gave the holds less polygons through holdgrainmult
Tried using 99 reverse to attempt having the judgment & combo not go crazy

Internal changes:
Instead of Polygon, we have ActorMultiVertex
I don't need to worry about AFT texture coords
The cloud shaders are thrown into 480p 75 fps AFT because they are HEAVY
Ver= isn't a thing, but we *do* have InitCommands, and they work perfectly fine for variables in BGCHANGES.
Did some ctr math
Used ratios to scale zoom and position and bob and fardistz and zoomz
The character triangles no longer abuse globals
100 modtimer becomes modtimersong
gayholds becomes negative straightholds
Made use of the actual actor eases
Incremented some columns. Like, at least one
Moved some of the flicker into the func eases
Replaced spiralholds with NoteField functions
Attempted counteracting mini & distant's zoomz pain
noteskew becomes NoteSkewX
Got away using a NoteField proxy instead of a full-blown NoteField for "P3"
Downscaled some proxy positions to try to make stuff consistent
Removed unused actors
The sound effects don't need to be delayed

Shader changes:
bg/cloud.frag - Scaled x axis and flipped the y axis
bg/dither.frag - Edited to support GLSL 1.20 for maximum compat
bg/woah.frag - Scaling & floating point GARBAGE
bg/firefly.frag - Questionable scaling

Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4







Tags:
Stepmania
ITG
In the groove
Custom
Gimmick
mods
Course
Simfile
Chart
Conversion
halcyoniix
mods Boot Camp 3
Project OutFox