OUYA Test Stream LIVE! Emulation and Exclusive Games

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Ouya
Ouya Logo (Color).svg
OUYA with controller
The Ouya controller (left) and console (right)
Manufacturer Ouya, Inc. (formerly Boxer8, Inc.)
Type Microconsole
Generation Eighth generation
Release date June 25, 2013
Retail availability 2013–2015
Introductory price $99 USD
£99 GBP
Discontinued July 27, 2015 (Software still supported by Razer Inc.)[1]
Operating system Android (4.1 Jelly Bean) with custom Ouya launcher.
System-on-chip used Nvidia Tegra 3 (T33)[2][3]
CPU 1.7 GHz Quad-Core ARM Cortex-A9
Memory 1 GB DDR3 SDRAM
Storage 8 GB internal flash memory 16 GB internal flash memory for $129 version
Display 1x HDMI
(720p, 1080p)
Graphics Nvidia GeForce ULP GPU
Sound HDMI (ARC), 2.0 channel[4]
Input 1x USB 2.0
1x Micro USB (for connection to PC)[5]
Controller input Wireless controller
Connectivity Wi-Fi 802.11 b/g/n
Bluetooth LE 4.0
Ethernet port
Power 12 volt DC, 1.5 ampere max via Coaxial power connector (OD 5.50 mm, ID 2.10 mm, center positive)
Dimensions 75 mm (2.95 inch) cube[5]
Website www.ouya.tv
The Ouya (/ˈuːjə/ OO-yə), stylized as OUYA,[6] is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012,[7][8] bringing in designer Yves Béhar to collaborate on its design[9] and Muffi Ghadiali as VP of Product Management[10] to put together the engineering team.[11] Development was funded via Kickstarter, raising $8.5 million and becoming the website's eighth-highest earning project in its history at the time.

Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It features an exclusive Ouya store for applications and games designed specifically for the Ouya platform, of which the majority are casual games targeted at or used by a mass audience of casual gamers. Out of the box, Ouya supports media apps such as Twitch.tv and XBMC media player.[8] It runs a modified version of Android Jelly Bean, with rooting being officially encouraged.[8] The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons.[12]

All systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games were initially required to have some kind of free-to-play aspect,[8] whether that be completely free, has a free trial, or has purchasable upgrades, levels, or other in-game items. This requirement was later removed.[13]

Despite the successful Kickstarter campaign, sales of the Ouya were lackluster,[14] causing financial problems for Ouya Inc. and forcing the company to wind down the business. Its software assets were sold to Razer Inc., who announced the discontinuation of the Ouya console in July 2015.[1] The Ouya has since been considered a commercial failure.[15][16]