OVERCHARGE - NEW GAME MODE - AWESOME COMPILATION - League of Legends
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Lets dive right into the details of the new game mode introduced in League of Legends - Overcharge :
Welcome to Overcharge, the newest game mode featuring a high pressure, marksmen-only chase through a section of the Project underworld. In this game. High energy Augmentation Fragments are being transported through the substructure. Capture them to overcharge and crush the opposing team.
Players: 3v3
Map: Substructure 43
Mode Restrictions: Selected Marksmen, Limited Summoner Spells, No Runes Reforged
Win condition: Earn 50 points to win. Destroy Charge Bots and steal their Augmentation Fragments to overcharge your team and crush your opponents.
Further Details:
How to earn points:
Champion kills earn 1 point.
While you are Overcharged, kills earn 5 points.
Map Objectives:
Charge Bots carrying Augmentation Fragments:
Charge Bots periodically spawn that are transporting Augmentation Fragments.
Kill them to re-appropriate the fragments for your team.
They are definitely not Scuttle Crabs. (They aren’t as dashing, for one)
Overcharging:
Capture 5 Augmentation Fragments to overcharge your entire team for 25 seconds.
Instantly reset all cooldowns on start. While overcharged, champion kills also reset all cooldowns.
+60% movement speed, +30% cooldown reduction, +30% cooldown reduction cap, +1000 mana regeneration per second, +25% size.
Incoming spells and attacks remove your movement speed temporarily instead of damaging you.
The spell or attack that initially knocks off your movement speed will also haste that attacker briefly
If you manage to evade death while the other team is overcharged, you gain gold and are healed
Surveillance Zones:
Zones of the map are under constant surveillance by both teams.
Entering these zones will reveal you to your opponents.
While your team is overcharged, each living opponent will also have personal aerial surveillance spotlights chasing loosely after them.
Blast nodes:
Energy nodes susceptible to exploding upon damage.
Function nearly identically to Blast Cones on Summoner’s Rift, with some range adjustments.
Active Ventilation:
High powered fans blasting air throughout the Substructure.
Stepping onto one will boost you into the air in a set direction.
Teleportation Pads:
Molecular transposition devices used to port into and across large distances throughout the Substructure.
Stepping onto one will transport you to a set location, like Active Vents, but without mid air floundering. Science.
Have a universal cooldown for each player.
Pickups:
Repair modules and Recharge modules can be found throughout the Substructure.
They heal and refresh your cooldowns, respectively.
Spawning:
Players are recommissioned shortly after destruction.
Players will not recommission while opponents are Overcharged.
XP/Gold/Levels/Items:
Begin at Level 6, with 5500 gold.
Earn Gold by capturing Augmentation Fragments and by killing enemy Champions.
You will also earn Experience and Gold ambiently over time.
You cannot recall to shop or heal.
The item pool is restricted to offensive items.
Stat Modifications:
-400 Vision Radius, +50% Spell Damage, +200 Health, +15 Armor, +15 Magic Resist.
Marksmen Available:
Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kalista, Kog’maw, Lucian, Miss Fortune, Sivir, Tristana, Varus, Vayne, Xayah
Free to play: Ashe, Ezreal, Graves, Jhin, Kog’maw, Lucian, Tristana, Varus, Vayne, Xayah
source : https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/h46N3RNR-project-overcharge-game-mode-coming-soon-to-pbe
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