Overcoming Dragon Fire in Our Quest for Glory (Quest for Glory 5)
Quest for Glory is an old point-and-click series with some RPG elements that followed the hero you created as they saved the day across multiple lands. The series consisted of five games, three different classes that had alternate puzzle solutions - Fighter, Wizard, and Thief (plus Paladin from the third game onward) - and a hurricane of puns during your adventures. You could also import your character into the next game. Oh, and lots of silly ways to die, such as picking your nose with a lockpick.
This is the fifth and final game of the series, released in 1998, where the hero has been teleported into the lands of Silmaria to compete in the Rites of Rulership after the previous king has been assassinated and nefarious individuals seek to release the Dragon of Doom upon Silmaria. The hero meets several familiar faces along the way, such as Rakeesh, Elsa von Spielburg, Erasmus and Fenrus, Erana, and Katrina. It's one final adventure before being able to settle down as king (although you can choose to reject becoming king at the end of the game).
As a wizard we can finally learn the Thermonuclear Blast spell with a minor side effect of destroying everything in a ten-mile radius (including ourselves). Yes, you can defeat the Dragon of Doom with it.
Quest for Glory 5 is a significant departure from the previous Quest for Glory games in that this is more of an action RPG than adventure game (as opposed to an adventure game with RPG elements). Until now, I had largely skipped this game because of that change. But hopefully now I'll see it through to the end.
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