Overload | Integration I
Recently came into possession of a Tobii 4C eye tracking device and obviously wanted to learn a bit more about what I'm looking at while doing a standard CM run. My posture's pretty significantly off in order for the trackers to work which throws my game a bit, but otherwise this is pretty typical (within 10k of my PB, 30 of current WR).
Blue bubble is obviously where I'm looking -- it's pretty precise and neat to watch! Expect this to make a regular appearance on stream, especially if/as/when I can get things set up egonomically.
Overload at least partially supports the device, probably the most game-affecting of which is secondary-at-gaze: missiles will launch where the player is looking. Didn't notice this was active at the time but it's on by default and really intuitive! I'm retrospectively a bit skeptical I could make a WR run using it but I got pretty close to PB on just the third attempt with it running so who knows, maybe it's a huge advantage! The trackers can also orient your headlight and make UI callouts as you look at them (dimming grouped elements not being looked at, except for the reticle).
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CHILLYBUS currently has 6,501 views spread across 69 videos for Overload. His channel uploaded 23 hours worth of Overload videos, roughly 56.93% of the content that CHILLYBUS has uploaded to YouTube.