Overload Level Editor - Split Planes and Chunking
tl;dw: chunks govern lighting in your level. split planes govern where chunks go! Try to make rectangular prisms (cuboids??) out of most of your chunks to avoid chunk pop and other lighting issues.
Lower-order planes are more powerful. Level 0s will only stop for 0s, 1s will stop for 0s and other 1s, 2s for geometry, 1s, and 0s, and so on and so forth.
Be prepared to iterate heavily and even restart this process several times! Splitting/chunking is very much an art-AND-science process; this tutorial is just my best practices and is not a catch-all. Good luck!
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