🔴 Overwatch 2 Live - New Patch Notes in Description | 🎮 PS5

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Overwatch 2 Live - New Game Updates (Roadhog Nerf)

ROADHOG
-Chain Hook
Impact damage reduced from 30 to 5
The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters

-Scrap Gun
Damage per pellet reduced from 6.6 to 6
Recovery time reduced from 0.85 to 0.8 seconds
Reload time reduced from 2 to 1.75 seconds
Maximum ammo increased from 5 to 6

Developer comments: These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond.

ORISA
-Fortify
Health bonus reduced from 125 to 75

SOJOURN
-Railgun
Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy
Primary fire damage per projectile reduced from 10 to 9

Developer comments: The energy gain adjustment will help smooth out Sojourn’s average Railgun charge time because it won’t benefit as much from critical damage or damage boost abilities. Hitting armoured targets or other sources of damage reduction will result in quicker energy gains than before.

KIRIKO
-Healing Ofuda
Recovery time increased from 0.85 to 1 second

Developer comments: Despite Kiriko’s healing projectiles being slow-moving and single target, her average healing output per match is higher than we’d like. We’ve seen players tend to get overly focused on maximizing her healing potential and only use primary fire for extended periods of time. Rather than reduce the amount of healing per projectile, which may lead to feeling locked into focusing on primary fire even more, we’re increasing the recovery time before she can start firing the Healing Ofuda. Increasing recovery times opens the opportunity to weave in secondary fire Kunai more freely.

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